A new campaign mode for Shatterpoint is coming!
April 9, 2025
I can announce exclusively on the shatterpoint-miniatures.eu blog that a Campaign mode for Star Wars: Shatterpoint Key Operations is coming soon!

This mode will undoubtedly allow you to chain Keys Operation missions together and earn advantage cards as you progress through the campaign.
There will be 3 tiers of Advantages and 3 cards per tier. Each card offers an new innate ability to the Unit of its choice.
Tier 1 for the Agressor:

- Covert Operations: All non-primary characters gain advanced deployment at range 3 in this squad.
- Reset the Clock: The Aggressor gains time by removing a Momentum at the end of his first Turn.
- Reckless: This Unit can spend Momentums instead of Forces.
Tier 1 for the Sentinel:

- Special Surprise: Inflicts damage on all enemy Units contesting an Active objective.
- Stalwart: An allied Unit at range 5 may suffer damage instead of gaining a condition.
- Imposing: This Unit controls objective where there is a tie and adds 1 die to melee attacks.
Tier 2 for the Agressor:

- Stalwart: An allied Unit at range 5 may suffer damage instead of gaining a condition.
- Escape Lines: The player places 2 Advantage tokens on the battlefield. These tokens function as connected ingress points!
- Vendetta: This Unit adds 3 dice when attacking a character in an enemy Veteran Unit, but changes an expertise result to a failure when attacking a non-Veteran enemy unit.
Tier 2 for the Sentinel:

- Fortified Position: The player places 1 Advantage token on the battlefield. An allied character within range 1 of this Fortified Position can make a ranged attack at 7 dice and range 5.
- Vendetta: This Unit adds 3 dice when attacking a character in an enemy Veteran Unit, but changes an expertise result to a failure when attacking a non-Veteran enemy unit.
- Driven: This Unit adds 1 die when attacking a character that is contesting an Active objective, and adds 1 die when defending against a character that is contesting an Active objective.
Tier 3 for the Agressor:

- Strong with the Force: This unit gains 1 Force.
- Bulwark: This Unit adds 1 die when attacking or defending when contesting an Active objective.
- Deft: Add or remove 1 die when the Mission Card instructs you to roll dice when a character of this Unit contesting an Active objective.
Tier 3 for the Sentinel:

- Fight to the Last: An another allied Unit may transform Wounded token by Injured Token.
- Run out the Clock: The Sentinel gains time by adding a Momentum the first time an allied Unit Wounds an ennemy Unit.
- Strong with the Force: This unit gains 1 Force.
Conclusion:
These new Advantage cards will add new strategies to Key Operations, and will encourage you to play more missions to gain them. I'm already loving the Advantage tokens that turn into Ingress points or Fortified positions!

AMG should certainly tell us more as soon as the release of this campaign mode becomes official.